Babes, ammo, living dead, slow mo...no, it’s not the latest Zack Snyder movie (if it were, run for the hills), it’s the...
Resident
EvilSeries Based on the popular video game series, the
Resident Evil film series are the movies gamers can’t stop bitching about yet can’t stop watching. The power of Milla Jovovich compels them.
I’ll admit right off the bat that I don’t give a damn about the game series. I tried to play the first one, but the problem I have with it is that it’s for gamers who like to take their time. I game for about 15 minutes before I get bored and do something else, unless it’s Mario or a game that catches my interest right off the bat.
Resident Evil has to warm up its engine before it starts running, and even when it’s reved up, you have to be selective of your save points. That was the last straw. I turned it off and I never looked back. It wasn’t a game for me.
The movies are an entirely different breed of animal. The games are atmospheric and claustrophobic, the movies are hyper and large. It’s not hard to see why the gaming community has their panties in a bunch over these flicks once you’ve played them, especially when you consider that the games protagonists have been downplayed and pussified in order to scale up a brand new character named Alice, who honestly in the world of the games would have been entirely out of place, as if she wandered off of some superhero thriller and wound up here by mistake.
Adding insult to injury is the constant presence of screenwriter/director combo (who only shows skill in one of those areas) Paul W.S. Anderson, who’s obsession with this Alice girl is questionable, seeing how she’s played by his newlywed wife. But there’s an aura of romance to the franchise, seeing how the two met while working on the first film, love blossomed, and their relationship lasts to this day. Maybe a
Resident Evil franchise was part of the pre-nuptials.
Our silly journey with this Alice character begins in the first instalment,
Resident Evil. Originally intended to be a low budget horror film written and directed by
Night of the Living Dead director George A. Romero. A script faithfully based upon the first game was completed, but I suppose Romero’s vision for the franchise didn’t line up with that of the producers, who didn’t seem all that interested in the game and more interested in the title. Romero left the project and Paul W.S. Anderson (helmer of previous video game adaptation
Mortal Kombat) pitched an idea called
Resident Evil: Ground Zero, which he envisioned as a prequel to the video game, explaining what happened in the mansion before game characters Jill Valentine and Chris Redfield took refuge there. Anderson was hired and the film went into production, though the title was changed back to simply
Resident Evil after the terrorist attacks on September 11th, 2001.
My own history with the film was rather simple. I was bored one day and wanted to rent a movie. I wanted something I could just sit and watch, and
Resident Evil was right in front of me. So I picked it up, thinking if nothing else, maybe I’ll see a couple of boobs (there were chicks on the cover after all. There
had to be nudity). In the end, I got brief side-boob with nipple, but surprisingly enough, I got to see a brief shot of Milla Jovovich’s netherregions. Saved the movie for my hormonal teenager self.
What? I have a sex drive. Or at least I used to.
Resident Evil tells the story of an amnesiac heroine who goes unnamed in the film but is referred to as Alice in the end credits, played by Milla Jovovich (
The Fifth Element), who wakes up in a giant mansion and looks mighty cute in that tiny red dress. Soon the place is raided by soldiers from the Umbrella Corporation, the largest corporate entity in the world. This group is headed by James Shade, played by Colon Salmon (
Punisher: War Zone), and Rain Ocampo, played by Michelle Rodriguez (
Avatar) who is quite honestly the only actress in Hollywood I can’t decide if I find attractive or not. There’s definitely an allure about her, but she has certain masculine qualities that make me uneasy.
I’d probably sex her up either way, though the masculinity makes me feel that it might be a repressed homosexuality trying to break free. She looks pretty when she smiles though. Too bad she’s always scowling in every damn movie she makes.
Moving on, the soldiers drag Alice along on their little underground adventure to shut down the Red Queen, a computer program that has just murdered all the employees in facility that lies below the surface. However, they get more than they bargained for when the see that there’s been a virus released that bring the dead back to life.
To put it simply, I went in wanting a movie to just sit and watch and not get anything from, that’s exactly what I got in return.
Resident Evil’s ambition is light, despite writer/director Paul W.S. Anderson’s claims to the contrary. I’m sure he thinks he’s unearthing a brand new world with this series, but when your world amounts to jumbled up nonsense, take a few steps back and take a good long look at what you’re creating.
The zombie apocalypse is a genre that brings me great joy. I’m a big fan of
Night of the Living Dead,
Shaun of the Dead,
Fido,
The Zombie Diaries,
Zombieland, and
Rec. Confining it to an underground lab seems like a lackluster move. But the games are effective because you never can tell what lies behind each door. Here, zombies are all over the place, and there are BUTTLOADS. The surprise of what is awaiting around every corner becomes a non-factor, because every corner is covered with an army of undead.
Anderson’s script is a failure. There’s no horror in it, and if there is any, it’s covered by the noises of guns, guns, and more guns. Obviously, sheer intimidation in VOLUME is what he’s going for, in both how many zombies there are and how loud the f***ing movie is.
Anderson’s look for the movie is a triumph. I might get a lot of flack for it, but I always enjoy watching Anderson’s movies. His sets are always spectacular and his editing is smoother than most director’s of the same caliber. For that, I can’t consider Anderson anywhere close to the worst director of all time, which most like to label him for nothing more than just pure internet rage. But then again, this is the same rage that fuels people into still bashing
Gigli, even though most people don’t give a crap about a flop the better half of a decade old. And yet the film is brought up as if it’s the worst thing in creation, even though those who claim it is never even saw it.
I dig the hyper action, I loved the score by Marco Beltrami and Marilyn Manson, and the final showdown with an obvious CG creature called the Licker (who might be a game villain, I’d have to check on that) is a hoot. This waste of time is time well wasted.
After gaining good box office numbers, a sequel was put in development titled
Resident Evil: Nemesis. Sporting game player Jill Valentine, backup characters Carlos Olivera and Nicholai Ginovaeff, megaboss Nemesis, and a setting in the torn apart cityscape of Raccoon City, it would be the only film of the series to actually be based upon an actual video game (in this case,
Resident Evil 3: Nemesis), only with Anderson’s little crush Alice tearing through it.
Anderson keeps to writing (NOOOOOOOOOOOOOOO) but passes on the directing duties (NOOOOOOOOOOOOOOOOOOOOO) in favor of working on
AVP: Alien vs. Predator. Instead he passes the project to first (and only) time director Alexander Witt, a second unit director who got his lucky break.
As it approached release in 2004, it’s title was changed to
Resident Evil: Apocalypse after the box office failure of
Star Trek: Nemesis. Never you mind that
Star Trek and
Resident Evil cater to two entirely different fanbases. Never you mind that there’s no actual
apocalypse in the damn movie. This seemed to make sense to the producers, so play along.
Jovovich returns as Alice, AKA Super Chick from the last one. She’s been upgraded by having her DNA somehow mutated with the deadly virus through bad writing, which means Super Chick is now Mega Chick.
Alice wakes up in the middle of Raccoon City, which is currently being terrorized by a zombie outbreak. She leads a band of survivors including game heroine Jill Valentine, played by Sienna Guillory (
Eragon) and Carlos Olivera, played by Oded Fehr (
The Mummy).
But as powerful as Alice is, she may be no match for the awful screenplay. You see, the Umbrella Corporation decides that this quarantined city is the perfect place for her to do battle with a giant lug named Nemesis, played by Matthew J. Taylor (
Exit Wounds), for some reason that wouldn’t make sense even if they tried to explain it. So they spend most of the movie running away from the giant guy in a rubber suit that likes to shoot people until she has to have a final showdown with him at the end.
In one of his trademark moments of jackassery, when Roger Ebert reviewed this film back in 2004, he ended it with a warning that parents should not allow their children to date anybody who likes this movie (can you picture an interrogation scene between adults and teenagers where the most important question is “DID YOU LIKE
RESIDENT EVIL: APOCALYPSE?”). Well, lock up your daughters boys and girls, because I
love this movie.
Though to be clear, I don’t think I enjoy it in the way that Ebert was supposedly alluding to. He was possibly referring to an audience that would have the audacity to claim this superb filmmaking. As hard as it is to believe, there are those out there who claim entries in the
Friday the 13th series are both scary and terrific, even though no entry in the series is either (and if you point at the first one, I’m just going to raise my eyebrow at you, because that’s arguably one of the worst movies ever made). I like the movie in spite of what it is, because it’s so dumb and so awful. I had a blast in the theater watching these aimless shenanigans, and watching today on Blu-Ray, I’m surprised as to how well its silliness holds up after all these years.
A contributing factor was no doubt Sienna Guillory as Jill, who is a knockout in her breast thrusting tube top and hip hugging mini-skirt. My hormonal young self just had to look at this woman to get aroused. It’s kind of strange that I’ve never been attracted to Guillory in any other role she plays, but when she put that brunette wig on...hot damn!
I want one.
Also making the most of this silly movie is the main antagonist, Nemesis. I looooooooove this dumpy bastard. The costume looks ridiculous. Watching this guy waddle around and grunt to himself is just too funny. There’s also Zach Ward (
Titus), who plays Nicholai and attempts his best Russian accent. The results are quit comical. Sadly, while Ward is a very funny guy, I doubt he was trying to be funny here.
The energetic action looks impossible, but gets the energy in the room flowing. Hell, this is a movie with the dead rising, but the protagonists decide to take a stroll through a goddamn cemetery! Yes, of course there’s going to be zombies in there, but let’s go in anyway!
I can fault the movie for being bad, but I can’t remove points for having a good time while watching it. This is a movie I like to watch once a year, even if I’m not in the mood for the other
Resident Evil flicks.
Which brings us to the third instalment in the series, which was produced under the title
Resident Evil: Afterlife but switched to
Resident Evil: Extiction. Don’t know why. Just did.
Anderson penned the script and passed on the directorial duties to Russell Mulcahy of
Highlander fame. Mulcahy is probably the most skilled director of the ones who have worked on the franchise, but the problem is he’s a little too good. That’s not to say he’s known for good movies, lord knows
Highlander was a terrible movie that was too original to be void of any charm. However, Mulcahy has a knack of picking lemon scripts. Out of his lemons, he tries to make lemonade, but he doesn’t seem to have the right recipe.
To put it simply,
Resident Evil: Extinction seems to have been made under the presumption that the franchise is actually
good. His direction tries to deliver everything the previous films did poorly and tries to deliver them well. The results aren’t nearly as entertaining. In fact, their downright boring.
At the end of the last movie, Alice had mutated even further and now has all these gnarly psychic powers so she can kill people with her head. Mega Chick has become Ultra Chick. She narrates the opening that the dreaded zombie virus wasn’t contained and we weren’t shown for budgetary reasons.
The movie really gets off on the wrong foot right here, because there’s a giant chumk missing between
Apocalypse and
Extinction. It can be argued that there was a giant chunk missing in between the original and
Apocalypse as well, seeing how Jill Valentine’s history with zombie outbreak in the mansion was entirely skipped over, but one can assume that the original video game was accepted into continuity there. There’s no reason for worldwide apocalypse taking place if it wasn’t even
alluded to in the previous film.
Oh, Anderson. Will your storytelling ever not suck?
Anywho, the Umbrella Corporation is trying to control the virus, yet somehow they’re still the bad guys. They need Alice’s blood for the anti-virus, but Alice is nowhere to be found.
She finally pops up on the map with a group of survivors including Oded Fehr’s character Carlos and video game established but film newcomer Claire Redfield, played by Ali Larter (
Heroes). The group tries to get gas in Las Vegas and gets ambushed by an army of zombies, while Umbrella uses the chaos to try and get a hold of Alice.
It ends with Alice facing off against a mad doctor who has turned himself into something I’m told is called a Tyrant, and he fights Alice just to prove how much better he is than her. Bringing such life-defining dialogue like this...
“I AM THE FUTURE!”
“No...you’re just...another asshole.”
The film’s entertainment value is as dry as the desert it’s set in.
However, the film plays out better now that it’s definitely known to not be the last of the series. Anderson’s hard-on for the cliffhanger ending is obnoxious, especially when he’s been bragging about how he “envisions” a trilogy. If you’re just going to end the series wide open like that, then you need to learn the definition of closure.
But that assumes that I’m emotionally invested in the series. I ensure you that’s not the case.
From the ashes of
Extinction comes yet another movie that went under the title
Resident Evil: Afterlife. Surprisingly, this one kept the title from beginning to end of production. Paul W.S. Anderson returns to the directors chair with a new toy called a 3D camera.
Opening up the film, Alice and an army of clones embark upon a mission to kill some Umbrella Corporation executives because they’re jerks.
Okay, here’s
my question: Why does Umbrella still want to rule the world when there’s no world left? Why the hell does this fight against them matter? They seem to be the only ones in the world that kind of seem like they’re trying to get rid of the zombies that are eating people out there. Add that to the fact that given they seem to be constantly having people under their employ, the job rate after the apocalypse seems to be through the roof because of them.
I say we should put the Umbrella Corporation in charge of our economy. They seem like they know what they’re doing.
In the aftermath, Alice supposedly loses her superpowers. Character development? Nope! We can’t have that! This is never mentioned again and Alice still can do super jumps and flips and crap.
The remainder of the survivors all headed to Alaska to find a safe zone named Arcadia. Alice returns to find them, but only finds Claire Redfield, who has amnesia. AGAIN with the amnesia...
Jump settings...again...to Los Angeles, where Alice and Claire come across civilians hiding out in a prison, including a new video game character Chris Redfield, played by Wentworth Miller (
Prison Break), Claire’s brother! Character development? Nope! Claire has amnesia so they stare at each other for a second and it’s never mentioned again!
Together the band of survivors must escape the building and make it to Arcadia, which is discovered to be ship sailing around the coast looking for survivors. Unfortunately, the zombie picked an inconvenient time to finally break in and eat some people. Including some giant zombie in a hood that has some giant hammer for some reason.
I’m hard-pressed to say that
Afterlife is an improvement over
Extinction, though it’s at times more entertaining. Anderson doesn’t seem to actually have an idea for a movie here. The concept for
Resident Evil was always expanding, from underground facility to city to country. Now we’re restricted to a building. Kind of a slingshot backward if you ask me.
This is one of those horror movies where all the characters presumably know each other, yet when their comrades get killed off screen nobody ever mentions them or wonders where they are. The most obvious case being that of a character named Crystal, a looker who is actually the only woman that has been hanging around in this sausage-fest for supposedly three years (you know a fact this girl was passed around like a fattie over the years). She, for some reason, feels it’s necessary to follow Alice and Chris on a mission for no real reason at all, except to be Anderson’s cannon fodder. She gets eaten and nobody seems to notice. And she’s
right behind them the entire time.
I guess nobody is allowed to be hotter than Milla Jovovich in these movies. I guess that explains why Jill Valentine disappeared.
A lot of the cinematography in the film was designed to pop in 3D. The bits that looked best in the format were the opening and closing 15 minutes (the opening credit sequence was pretty bitching. If I ever feel pressured to get a 3D enabled TV, it’ll be to see that again). I had several issues with the use of the format, though. A lot of the scenes are very dark, which makes the effect hard to see, the only real exception was the finale which is set in a large white room (which looks
gorgeous in its full 3D glory). My other issue is the overuse of shoving objects into people’s faces. The effect of trying to make it feel as if it’s right in front of you doesn’t work, and it just looks like this giant-assed thing hovering and getting bigger.
If you haven’t listened to Anderson’s commentary on the film, I suggest you do so. He has a passionate love for the 3D format that’s borderline obsession. His boasting of 3D as the future of cinema (even though it’s existed for half a century) is quite hilarious. I swear, if his 3D glasses had a vagina, he’d dump Milla and elope with them.
It’s become clear at this stage in the game that the
Resident Evil movies are each just some level playing out in a video game that Paul W.S. Anderson is making up in his head. In each film, the protagonist Alice wanders through a setting beating up bad guys before taking on a boss. In recreating the feel of an actual video game, you have to give him high points for that. A fifth instalment called
Resident Evil: Retribution is due out in theaters next year, also in 3D. Will I be seeing it? My honest to God answer is “I saw the others, didn’t I?”
Final Verdict: Pissing off the gamers, but still selling tickets. The first two
Resident Evil films are guilty pleasures of the highest caliber. The last two are just guilty. Here’s hoping the franchise can redeem itself with some goofy entertainment next time.
Next Time
Torgo’s thirst for Paul W.S. Anderson has yet to be quenched. He’s looking for more nonsense from the director and will pit him up against two other director’s of the lowest denominator, the Strause Brothers. Be here to watch an epic battle, not just between two cinema titans, but two movies that have torn Sci-Fi nerds apart as to which was worse. Torgo will cast the deciding vote as he pits
AVP: Alien vs. Predator up against
AVPR: Aliens vs. Predator - Requiem!