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Post by The Mad Plumber on May 17, 2009 11:58:11 GMT -5
After I had my surgical therapy in 1997, my mother helped me start a hobby of collecting Star Wars merchandise, a hobby which has roughly died out over the years. One of the interesting pieces of merchandise I would collect were a set of cards by Decipher called the Star Wars Collectible Card Game. My main interest was acquiring rare cards, with some of my highest profile acquisitions being Luke Skywalker, Boba Fett, SLAVE I, and Executor. I was interested in trying to play the game itself, though I lacked an actual second player to play against. Star Wars Collectible Card Game would be my introduction to the concept of collectible card games, and it has been of some interest to make a computer-playable version of the game. While I was in college, my sister became enamored with Sailor Moon. I helped feed her fascination with DVDs and books I would find at Media Play. I also bought some sort of collectible card game cards based on the anime series. My sister's fascination with Sailor Moon ultimately faded; what became of her Sailor Moon collectibles is dubious. On the Flash gaming site [Kongregate], there is a collectible card game of sorts called Kongai featured cards with art that I believe is by Udon. I believe you can add cards to your collection by playing featured games and beating certain challenges. There also appears to be an actual system of purchasing cards to add to your collection. I tried playing the game with my starter set, and I didn't do too well. I'm also forced to ask who exactly profits from buying "cards": Udon? Wouldn't buying cards making an unlevel playing field? I don't play collectible card games. I tend to have the same negative view of card game players that I also have with World of Warcraft players. I mostly like the idea of collecting the cards. Still, one of my own projects that I've been working on mildly was a simple variety of card game; I thought it would be a fun way of showing off people's art. Also, judging by the "Carnival of Souls" banner, somebody's got access to some sort of card generator.
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Post by mummifiedstalin on May 17, 2009 15:20:50 GMT -5
I like that you want to create a card game featuring art you want to share...but that you hope will be purchased and played by people you don't respect. Heh. I want to see how that marketing campaign works out.
I played Magic the Gathering in college back when it was like the 2nd or 3rd expansion. Way old school. It was a really, really well made game, I have to say. My only problem with it was that, eventually, it got to the point where to keep playing, you had to shell out cash for all the new cards. Most card games like that have a powerful business model behind them, and that was what finally pushed me away. But the game itself was damn fun.
As for the art...it's so small. And a majority of the pictures weren't originally "small," so you had a lot of loss of quality when you'd see the occasional original pictures.
And beware of overgeneralizing about game players. Re: WoW, in particular, it got around for awhile on campus that I was teaching part of the background of World of Warcraft in one of my history of fantasy literature classes. I'd go to campus functions and have fifty year old education professors with four grown kids pull me aside to tell me how they played WoW at night but were afraid to let anyone "respectable" know. However, it started to be clear that there were quite a few of those "respectable" people doing something they thought other "respectable" people wouldn't approve of. Once a game like WoW starts to have multimillion subscribers, they can't all fit the fat, basement dwelling stereotype anymore.
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Post by siamesesin on May 18, 2009 2:46:50 GMT -5
I played Pokemon. Whatever joke you just made, I've heard before.
I still have most of my cards stashed somewhere, though I did give a pile to the godkids.
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Post by Afgncaap5 on May 21, 2009 2:55:48 GMT -5
The only collectible card game I've ever really played was Perplex City before it imploded on itself during Season 2. Perple City was different than most other CCGs I've encountered, though, in that the trading card part of it was a single player game rather than something you'd play with other friends. (Or, arguably, it was massively multiplayer and everyone on the planet was playing with you...one of those two statements is correct, though it's honestly hard to say which one.)
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Post by Satchmo on Jun 17, 2009 19:27:41 GMT -5
I play Magic: The Gathering as often as possible. If you don't like that, I will smite you with my Darksteel Colossus.*
*Just kidding, I don't have a Darksteel Colossus. I have a Stuffy Doll, though...
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Post by Bix Dugan on Jul 24, 2009 21:05:46 GMT -5
I like that you want to create a card game featuring art you want to share...but that you hope will be purchased and played by people you don't respect. Heh. I want to see how that marketing campaign works out. I played Magic the Gathering in college back when it was like the 2nd or 3rd expansion. Way old school. It was a really, really well made game, I have to say. My only problem with it was that, eventually, it got to the point where to keep playing, you had to shell out cash for all the new cards. Most card games like that have a powerful business model behind them, and that was what finally pushed me away. But the game itself was damn fun. As for the art...it's so small. And a majority of the pictures weren't originally "small," so you had a lot of loss of quality when you'd see the occasional original pictures. And beware of overgeneralizing about game players. Re: WoW, in particular, it got around for awhile on campus that I was teaching part of the background of World of Warcraft in one of my history of fantasy literature classes. I'd go to campus functions and have fifty year old education professors with four grown kids pull me aside to tell me how they played WoW at night but were afraid to let anyone "respectable" know. However, it started to be clear that there were quite a few of those "respectable" people doing something they thought other "respectable" people wouldn't approve of. Once a game like WoW starts to have multimillion subscribers, they can't all fit the fat, basement dwelling stereotype anymore. As someone who is living in his brother's basement (I prefer the term "patio-view apartment") and could stand to lose 30 pounds, I resent resemble that remark. But I've never played any of these games. The closest would've been "Dark Tower", a D&D-like (?) electronic board game from the 80s. However, I just got back from a walk down to the local shopping plaza here in SC, and there were 38 people in a small store called "Above Board Games", all playing Magic the Gathering. They were aged from about 14 to 60. I guess there's some fun to be had playing these games after all...
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Post by Satchmo on Jul 27, 2009 19:36:50 GMT -5
You'd be surprised about the long range of people who play MTG. I was at a booster draft, and most of the people there were the kind of people who you'd think would chide me for being nerdy enough to play such a thing. But there they were, and I got thrashed by all but one of 'em.
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