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Post by Don Quixote on Oct 19, 2010 20:59:11 GMT -5
Ahoy-hoy, fellow Fallout fanatics! Vigo the Carpathian (I'm Don Quixote in the off-season) here with an update on our favorite post-apocalyptic RPG. New Vegas takes place in the vast tracts of the Mojave Wasteland. Whether wild or not, you can assure antics abound. You are thrust into the American Southwest as the New California Republic, Caesar's Legion, and the Raider Gangs all vie for control of the New Vegas Strip, and by proxy, the mysterious Mr. House.
I have just played my first hour or so of the game, and apart from blowing away some geckos and some Powder Gangers, it has been slow-going. But, I'm digging the more Western themes that seem to exist as opposed to the... uhh... rubble theme that was hanging around in the previous title.
You'll probably be more comfortable with this game if you've played the first two Fallout games, since New Vegas seems to have a more old-school Fallout feel. The reputation system is back, as opposed to just the straight-up karma system from three, but karma is still there.
I'm liking it so far. I'll probably have to wait until the weekend to REALLY dig into it, but you can rest assured that I'll bump this thread needlessly with pointless, stupid crap. It is my M.O., after all.
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Post by Don Quixote on Oct 21, 2010 22:09:20 GMT -5
I played about an hour of it the other night, and about two hours of it tonight. In true The-Way-I-Generally-Play-RPGs style, I accumulated as many quests and discovered as many places early on as I could. There is a bit of vulnerability to that, admittedly, and Rutherford (my character) is a bit more ragged than one would normally be at my level, but I think it gives you a better sense of where things are in the game. I'm enjoying it, as I knew I would. Here's a few impressions:
- The graphics seem less "Oblivion-esque" (fewer blank, expressionless faces) than they did in FO3. Of course, nearly everyone is wrinkly as hell, so I guess that's the trade-off. The faces are more realistic, but it reminds you of how ugly real life is. - Fighting two Deathclaws at level four with only fifteen stimpaks and a whole crapload of food (which now heals over time) just SUCKS. Needless to say, I died. - You can't just run to New Vegas, which is one of the things I really wanted to do. You start out in a tiny town called Goodsprings that has a problem with people who blow up stuff. There are Deathclaws to the north (Between you and Vegas), so running there is kinda out of the question. Hence the "two Deathclaws at level four" thing. - The game feels much MUCH more open than FO3. Seems like you spend a lot less time indoors. And there are no metro stations. At least none I've encountered. - The people seem a bit... more real? I guess that's how I'd put it. It sounds less like they're waiting for you to pick up a quest from them and more like it's just casual conversation with an opportunity. - You can see the Lucky 38 Casino from nearly anywhere in the Wasteland at night. - Smart mutants! There are smart Super Mutants in this game! I'm not talking "Fawkes"-level here, I'm talking the ones from Fallout 1 who are basically as smart as regular humans. As in, there is more than one smart Super Mutant in the game. - Antivenom. I can't stress that enough. - Apparently, the creatures don't scale for you if you go far enough away from Goodsprings. I was being chased by about six feral ghouls who would've had my tender vittles for lunch had some convicts not also been trying to kill me. Some dynamite from them knocked down my flesh-rotten buddies for me, and then I had to fight the assholes throwing the dynamite at me in the first place. - The NCR seem like just a standard Government organization. Lotsa bureaucracy. But I'm still early on. - They revised the iron sights in this game. They work much better now. - You get little mini-achievements (in-game, though) for doing various things. - I haven't seen much from the Wild Wasteland perk yet, but I have yet to fully explore.
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Post by (busdrivertohell) on Nov 1, 2010 2:14:23 GMT -5
I played about an hour of it the other night, and about two hours of it tonight. In true The-Way-I-Generally-Play-RPGs style, I accumulated as many quests and discovered as many places early on as I could. There is a bit of vulnerability to that, admittedly, and Rutherford (my character) is a bit more ragged than one would normally be at my level, but I think it gives you a better sense of where things are in the game. I'm enjoying it, as I knew I would. Here's a few impressions: - The graphics seem less "Oblivion-esque" (fewer blank, expressionless faces) than they did in FO3. Of course, nearly everyone is wrinkly as hell, so I guess that's the trade-off. The faces are more realistic, but it reminds you of how ugly real life is. - Fighting two Deathclaws at level four with only fifteen stimpaks and a whole crapload of food (which now heals over time) just SUCKS. Needless to say, I died. So.... the simpaks AND the food heal over time, or the stimpaks are the same as before and it's just the food that heals over time?. - You can't just run to New Vegas, which is one of the things I really wanted to do. You start out in a tiny town called Goodsprings that has a problem with people who blow up stuff. There are Deathclaws to the north (Between you and Vegas), so running there is kinda out of the question. Hence the "two Deathclaws at level four" thing. - The game feels much MUCH more open than FO3. Seems like you spend a lot less time indoors. And there are no metro stations. At least none I've encountered. Thankfully. I didn't mind the metro stations at first, but then it seemed like repetition.- The people seem a bit... more real? I guess that's how I'd put it. It sounds less like they're waiting for you to pick up a quest from them and more like it's just casual conversation with an opportunity. - You can see the Lucky 38 Casino from nearly anywhere in the Wasteland at night. - Smart mutants! There are smart Super Mutants in this game! I'm not talking "Fawkes"-level here, I'm talking the ones from Fallout 1 who are basically as smart as regular humans. As in, there is more than one smart Super Mutant in the game. - Antivenom. I can't stress that enough. - Apparently, the creatures don't scale for you if you go far enough away from Goodsprings. I was being chased by about six feral ghouls who would've had my tender vittles for lunch had some convicts not also been trying to kill me. Some dynamite from them knocked down my flesh-rotten buddies for me, and then I had to fight the assholes throwing the dynamite at me in the first place. - The NCR seem like just a standard Government organization. Lotsa bureaucracy. But I'm still early on. - They revised the iron sights in this game. They work much better now. - You get little mini-achievements (in-game, though) for doing various things. - I haven't seen much from the Wild Wasteland perk yet, but I have yet to fully explore. So.. so far.. would you recommend it?
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Post by Don Quixote on Nov 1, 2010 20:43:13 GMT -5
Yes. Yes I would. It has been the only thing I've played for the past two weeks. It has gotten a billion times better since I posted all that stuff. It is a VERY open Sandbox game. I still haven't finished it. There are so many side quests and locations to explore.
There is no direct Karma, but different groups like you/dislike you based on what you do for them, which makes a bit more sense.
Stimpaks heal instantly, unless you're in hardcore mode. Food heals over time.
Really, most of the buildings are a lot smaller than in FO3, so it does feel a lot more open, since you're out in the desert more often than not. Or at least outside.
The plot is much more complex. The writing is better.
A word of warning: If you're going to have companions, be on the lookout for graphics glitches that may trap them. If that happens, you have to re-load an earlier save, or if you can still talk to them, dismiss them. I have one companion now who's not actually in my party but taking up a slot anyway because of this.
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Post by GodoHell on Nov 2, 2010 9:18:48 GMT -5
I decided to haul my ass out of Sloane long enough to recommend this game.
If you like sandbox (i.e., open world) games, get this.
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Post by Joseph Javorsky on Jan 26, 2011 22:29:56 GMT -5
working on my 2nd playthrough this time going more of the evil route siding with the Legion, its definitely a great game but I think I preferred FO3 a little bit based on the setting in the "Capital Wasteland"
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Post by Don Quixote on Jan 27, 2011 19:02:18 GMT -5
I really liked the fact that it was set on the east coast, but Fallout 3 had a bunch of problems plot-wise. Even The Pitt, the most morally ambiguous of the expansions, was a little too "good/bad choice" for the Fallout universe.
New Vegas is a step in the right direction, I think. I hit a wall with New Vegas during my third playthrough. If you have an X-Box, lemme know how Dead Money is.
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Post by Joseph Javorsky on Jan 29, 2011 18:52:21 GMT -5
I never played either of the original Fallouts on PC so FO3 was my first exposure to the series, I've got no complaints about New Vegas and I can't wait for more DLC, I enjoyed Dead Money though I've read where some people didn't care for it, it was a little tough in some parts but it fell in line with the rest of the game pretty well. I wouldn't try it unless fairly well leveled up, theres a lot of decent loot there
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Post by Don Quixote on Feb 1, 2011 19:52:18 GMT -5
I've heard Dead Money relies on meele/unarmed heavily. Is this true?
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Post by mummifiedstalin on Feb 1, 2011 21:34:30 GMT -5
Maybe it was the way I built my dude, but I found combat to be painfully easy in this game. With Boone or Veronica, I often didn't even have to pull my gun. Granted, I wasn't playing it on superhardcore mode, but the combat was only occasionally actually challenging, I thought.
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Post by Joseph Javorsky on Feb 1, 2011 21:55:26 GMT -5
I've heard Dead Money relies on meele/unarmed heavily. Is this true? yeah weapons were pretty limited and the guns were pretty lousy
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Post by Don Quixote on Feb 1, 2011 23:15:56 GMT -5
Maybe it was the way I built my dude, but I found combat to be painfully easy in this game. With Boone or Veronica, I often didn't even have to pull my gun. Granted, I wasn't playing it on superhardcore mode, but the combat was only occasionally actually challenging, I thought. From what I understand, since I'm too much of a pansy to play in Hardcore, the companions can actually die in that mode. They don't faint. Once you got companions, it did tip the combat scales a bit heavily in your favor. You could still easily die, though. Your companions were all pretty dumb about hunting deathclaws.
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Post by Joseph Javorsky on Feb 10, 2011 17:27:12 GMT -5
Maybe it was the way I built my dude, but I found combat to be painfully easy in this game. With Boone or Veronica, I often didn't even have to pull my gun. Granted, I wasn't playing it on superhardcore mode, but the combat was only occasionally actually challenging, I thought. From what I understand, since I'm too much of a pansy to play in Hardcore, the companions can actually die in that mode. They don't faint. Once you got companions, it did tip the combat scales a bit heavily in your favor. You could still easily die, though. Your companions were all pretty dumb about hunting deathclaws. Yeah with the companions it made it pretty much a cake walk for anything but deathclaws, it seemed like they really ratcheted the deathclaws up a lot this time, In FO3 they weren't that much of a challenge, in New Vegas I usually have to find a hiding spot and just snipe them
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Post by Don Quixote on Jun 23, 2011 5:24:07 GMT -5
Just downloaded Dead Money and Honest Hearts this weekend. Haven't had time to play either, but I'll let you all know how they are once I do play through them.
Old World Blues is coming out soon-ish, and it looks pretty neat.
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Post by Joker on Jun 30, 2011 21:59:37 GMT -5
I've been playing this for a couple of months now. My first disc got scratched up because of all of the load screens and my 360 being flat instead of upright. It also kept freezing up and not letting me go much further without downloadable content. I can't get my console online so I had to replace the old disc and stand the console upright and that seemed to work.
After playing through until I became a "Messiah" I tried to do all evil quests/alliances (Powder Gangers, Great Khans, Legion). It's tough to be unethical when it was more challenging to not kill people. I'm trying to find which guys are evil to do jobs for and it gets a bit confusing when Legion soldiers have kidnapped Powder Gangers and you don't want to make enemies with future allies.
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