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Post by jjb3k on Apr 11, 2006 17:57:02 GMT -5
Some of you may remember my thread in General Chat about how you would put together an MST3K video game. Well, I gave my RPG design a lot of thought, and I've finally fleshed out the concept, gameplay, items, and levels to my liking. I felt like sharing them, so here's where they'll go (they're long, so I'll do 'em in installments). First up is the basics of the game...
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“Mystery Science Theater 3000: Dr. Forrester’s Revenge”
The Plot: During a typical check-up on the Satellite of Love, Dr. Clayton Forrester and TV’s Frank notice that something is truly amiss...their experiment is failing horribly! Mike Nelson and his robot pals Tom Servo and Crow sit in the theater and make fun of every bad movie they have to watch, laughing it up all the way through. Not willing to accept defeat, Dr. Forrester invents a new device that proves to be his most diabolical - it beams Mike, Servo, and Crow directly into the bad movie universe! Their only hope of escaping is to travel to the worst movies they’ve ever watched and find the machine parts sprinkled throughout them, with which they can construct a device that will bring them back to reality.
The Gameplay: You have a choice to play as either Mike, Servo, or Crow. However, your choice isn’t permanent - there are stations around the levels and sublevels where you can switch to a different character, because some areas are best suited for certain characters (i.e. Mike is the strongest, while Servo is the fastest, and Crow can jump the highest). Each character has eight health points, and one point is taken away each time they are hit by an enemy attack. Once all eight points are gone, the character blacks out and the game resumes from your last save point. Each character has a special attack: - Mike performs a butt-pounding pratfall attack - Servo can fire himself like a battering ram using his spring-loaded arms - Crow has a razor-sharp roundhouse kick that can take out surrounding enemies In addition to this, Gypsy shows up every so often to reward you with a new weapon, depending on how many RAM chips you have collected: - 100 RAM chips = golf driver (beat your enemies three times with this to defeat them) - 300 RAM chips = clown hammer (conks your enemies on the noggin to flatten them) - 500 RAM chips = tickle bazooka (renders your enemies immobilized with laughter, allowing you to attack them) - 700 RAM chips = death ray (vaporizes your enemies) - 900 RAM chips = spore gun (turns your enemies into goo) - 1000 RAM chips = the Scanner Planner (allows you to blow up enemies just by staring at them) Of course, it wouldn’t be “MST3K” without the riffing. As Mike and the bots execute their missions, they let loose with an endless barrage of wisecracks inspired by their surroundings and enemies.
Items: There are numerous items to be found in every level: - RAM chips: The form of currency used to get new weapons from Gypsy - Hamdingers: Restore 1 health point - Dizzy Grizzlies: Restore 3 health points - SPACOM: Restores all your health points - Pineal juice: Gives you an extra life
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Up next, the first two worlds, and the six levels found in each one.
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Post by jjb3k on Apr 12, 2006 21:05:39 GMT -5
Here's where it gets interesting...
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Worlds and Levels: Each world is comprised of one central training area and six levels, with each level based on a movie seen on “Mystery Science Theater 3000”. The final world is the exception, based on security footage from the Gizmonic Institute. Within each level, there is a mission which you must complete for a character, and upon this mission’s completion, you are rewarded with another part you need for the device that will get you back to reality.
WORLD 1: Super Fun Happy Japan - Level 1: 312 “Gamera Vs. Guiron” Tom and Akiyo need your help in getting back to Earth! Normally, you’d love to see them and their short pants get butchered by the knife-headed Guiron, but if it’ll get you to the first part of the machine, then all differences are put aside! Team up with the mighty Gamera and use Cornjob’s radio signals to demolish the enemy, and find out why Gamera is friend to only the most annoying of children. - Level 2: 310 “Fugitive Alien” On planet Valnastar, Wolf Raider Ken is locked in a mighty battle with the drunk Captain Joe. Seems he’s killed a fellow Wolf Raider, and it’s up to you to co-pilot Ken’s starcraft through the interstellar wars that he has no right to intrude upon. Just don’t kill his chick - he can do that on his own. - Level 3: 213 “Godzilla Vs. The Sea Monster” It’s pandemonium on some unnamed island! The evilniks have enslaved the locals in a sinister plot to make runny mustard, and only Mothra can save them! But the thief and the three doofuses can’t do it alone - you’ll have to summon Godzilla from his sleep while fending off Ebirah the lobster-thing and trying to figure out which one of the Mothra Twins you like best. Either way, if you fail, you’ll be filled with shame. - Level 4: 314 “Mighty Jack” Looks like the Organization Known as Q is up to their old tricks...whatever they are. Harold Atari is held hostage, and you’re first mate on the Mighty Jack in their indecipherable plot to rescue the guy. Just don’t get caught off guard by Q’s mediocre freeze ray - you can’t afford to slow the plot down any further! - Level 5: 306 “Time of the Apes” Well, Johnny may not care, but he and Carolyn are trapped in the bizarre Planet...uh, I mean, Time of the Apes. Seems that they keep getting captured over and over again, and Geybar’s getting irate at the intrusions of these non-hairy primates, so it’s up to you, Katherine, and Godo to get those damn dirty apes to take their stinkin’ paws off those pesky brats and help them out of this simian nightmare. - Level 6: 816 “Prince of Space” The Chicken Men of Krankor are invading! As much as you may hate to do it, you’ll have to team up with the bizarre little Prince of Space to protect Mickey and the other bootblacks of Japan from the hook-nosed nasties. It all culminates in a final showdown with the Phantom of Krankor, but just remember that his weapons are useless against you.
WORLD 2: The Awful ‘80s - Level 7: 604 “Zombie Nightmare” Normally, life in this town is peaceful, but now creepy-chick Molly has been disrupting the proceedings with that voodoo that she do so well. Led by her zombified brother, her gang of undead teenagers is terrorizing everyone, and Adam West is helpless...until you show up to pitch in! - Level 8: 516 “Alien from LA” Squeaky little Kathy Ireland seems to have fallen down the rabbit hole into the underground continent of Atlantis, where everyone is Australian (right...). She’s actually on a search for her father, but the happy Atlantisinean miners want her head. Fight your way through the eardrum-piercing squeak of Kathy’s voice to fend off the citizens of this funky little underground world. - Level 9: 907 “Hobgoblins” Rick Sloane at his sleaziest! That puss Kevin went and unleashed a horde of hobgoblin puppets on the populace, and his ice-queen girlfriend Amy won’t give him any until he proves his manhood to her by rounding them up. But Kevin and everyone else in town is a total idiot, so it’s up to you to do it instead. Just try to avert your eyes from the sludge that bubbles up from Club Scum. - Level 10: 301 “Cave Dwellers” Thong, the fish is ready...and so is Miles “Ator” O’Keefe when it comes to a quest for the geometric nucleus, whatever the hell that means. After you pull that arrow out of Raines’ shoulder, get ready to slice up some samurai mimes and blow up some heart-eating cave dwellers, then hang-glide (yeah right) your way to the castle and save the day...or whatever. - Level 11: 705 “Escape 2000” Just because they urge you to leave the Bronx, it doesn’t mean you have to. Trash is ready to fight the system, and Wengler won’t stand for it. Fortunately, Trash is depending on you for assistance, and you’ve got the dangerously smug Dablone and the ruthless hitman Strike on your side. Stick it to the post-apocalyptic man! - Level 12: 110 “Robot Holocaust” The world is run by short-tempered robots, and the Air Slaves aren’t gonna take it anymore! Make a cross-country trek through Central Park and wind your way through the steamy bowels of the boiler room where the Avocado Man is kept. Torque may be a pushover, but he’s just a taste of what final boss Valeria is like. If you’re not careful, yoow end yo dawtah ah doowmed.
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Next, Levels 3 and 4...and so on in that fashion.
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Post by jjb3k on Apr 13, 2006 22:38:44 GMT -5
Oh, come on, somebody's gotta reply sometime...
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WORLD 3: The Wild World of Shorts - Level 13: S319 “Mr. B Natural” Unleash the spirit of music!...Or send it back to hell from whence it came. Buzz Turner’s been having visions of a weird androgynous pan-being, and it’s somewhere in the school. Once you locate the disturbingly happy Mr. B Natural, he/she/it whisks you away to the land of oversize musical scales for an instrumental showdown. Oh, just kick his ass and get it over with. - Level 14: S520 “Last Clear Chance” Why don’t they look? Because the cops have gone crazy, and the teenagers of rural America are driving into trains left and right. Hop in your tractor and gun it across the tracks for a high-speed chase through the cornfields, in a desperate attempt to outrun Officer Kooky. Just watch that 5:15! - Level 15: S524 “Design for Dreaming” It’s the auto show...OF THE FUTURE! And Nuveena won’t shut up about it until you buy her one of every car in the whole Waldorf-Astoria. Security won’t accept this if you’re not singing everything you say, so naturally there’s a bit of a conflict. Fortunately, these are the designs of tomorrow, and they work in your favor - especially that automatic cake froster-thing. - Level 16: S102 “Radar Men from the Moon” It’s an invasion of incredible proportions! Okay, maybe not, but Commando Cody still needs your help in fending off Retik and his poorly-disguised minions. Mountains melt, chairs don’t break, and rockets go a lot of miles per hour in this washed-out space epic. Just get it all done before the film breaks. - Level 17: S423 “Hired!” Uh-oh, looks like somebody doesn’t have any decent prospects! Drive your fancy Chevrolet around town, picking up potential buyers and remembering the five main rules of car salesmanship. But be wary of that creepy old guy with the handkerchief on his head - despite his advice, he’s pure evil. - Level 18: S1012 “A Case of Spring Fever” That doughy Eleanor Roosevelt-type guy has been preaching the values of springs, and now the damn coiled dealies have taken over the golf course! But who could be behind such a bouncy, springy attack? None other than your final boss Coily, who complicates your showdown by continually removing the springs from your weapons, rendering them useless. What? That’s right, NOOOOO springs!
WORLD 4: Low-Budget Land - Level 19: 517 “The Beginning of the End” Ed “Peter Graves” Wainwright’s super-sized tomatoes have unleashed hell on the world in the form of huge grasshoppers or locusts or whatever they are. With ace reporter Audrey Ames pitching in, prepare to pump those bugs full of juice before they reach Chicago and attack the city’s postcards. And if that don’t work, try their mating call. - Level 20: 407 “The Killer Shrews” Puppies! Oh, no, wait, those are vicious killer shrews, aren’t they? Well, if you say so. They’ve already nabbed Griswold, and it’s up to you, Milo, Ann, and Thorn to either stand around drinking or get out there and plug those oversized rodents. If you’re lucky, you can make it to the boat in your own homemade Merrimack. - Level 21: 621 “The Beast of Yucca Flats” They dropped the bomb on Joseph Javorski, turning him into the irradiated Tor Johnson. Now it seems he’s going around slaughtering folks, and a couple of lost boys need your protection. Try to ignore Coleman Francis’ endlessly insipid narration about flags on the moon while you match wits with the beast...although, that really shouldn’t be much of a challenge, should it? - Level 22: 311 “It Conquered the World” Or at least it will if you and Beverly Garland don’t hop to. Lee Van Cleef is in cahoots with Beulah, the giant pickle from Venus, and their little flying antennae thingies are swarming all over the place. Be sure to have your flamethrowers at the ready, lest you learn too late that man is a feeling creature, and because of it, the greatest in the universe...or some hooey like that. - Level 23: 812 “The Incredibly Strange Creatures Who Stopped Living and Became Mixed-Up Zombies” What you think they come here for, to eat? Seems that Carmelita and the enigmatic Ortega have kidnapped Ray Dennis Steckler and hypnotized him into doing their nefarious bidding. There’s an army of zombies roaming the fairgrounds, and it’s up to you, Beehive Lady, and the Foreign Dork to take them down amidst a nauseating array of goofy musical numbers. - Level 24: 424 “Manos: The Hands of Fate” Who knew that there was a satanic cult hidden in that cabin? It would seem that the Master’s wives have caused everything around the Lodge of Sins to become possessed, and with Mike being an incompetent loser and those teens just making out for hours, you’ll have to face your final boss Torgo by yourself. Careful, now - you don’t want to know what he keeps in those knees.
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Next up...well, you get the idea.
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Post by goflyers on Apr 14, 2006 12:30:37 GMT -5
I must play this game
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Post by jjb3k on Apr 14, 2006 13:24:11 GMT -5
Heh, I thought someone might say that...after all, I designed it with the hardcore-est MSTies in mind.
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WORLD 5: The Funky ‘70s - Level 25: 622 “Angels’ Revenge” Prepare to shine your love as you team up with the somewhat magnificent seven that are the Angels Brigade. There’s an intricate drug-dealing plot involving Jack Palance, Jim Backus, and Peter Lawford that must be put asunder, and the best way to do it? Motorcycles, explosives, and kendo katanas aimed at men’s crotches, that’s how! Just try to keep your mind off the jiggling. - Level 26: 814 “Riding With Death” Ben Murphy’s on the road again, and he’s got a dangerous shipment of tritolulene to truck across the nation. Though Cupcake and the elusive Robert Denby are out to put a stop to him, everything’s mellow, because he’s got you and Jim Stafford on his side. He can become invisible, too, but that’s not really all that important. - Level 27: 810 “The Giant Spider Invasion” The Packers won the Super Bowl, but all is not celebration in Wisconsin, as the spiders have invaded! Okay, so the big mama looks more like a bunch of giant pipe cleaners strapped to a Volkswagen, but it’s still a threat, and since Alan Hale Jr. is too paunchy for the job, you and Barbara Hale have to bomb the bediddle out of the arachnids yourself. However, it’s perfectly okay to let them eat Robert Easton first. - Level 28: 704 “The Incredible Melting Man” Dr. Ted Nelson came back from space, and all he got was this weird irradiation that makes him melt. Now he’s on a killing spree, and fat nurses are crashing through glass doors all over the place! It’s just not safe for horny old couples anymore, so you’ll have to step in and slay the funky astronaut before he liquefies completely. Oh, and “adgjka.” - Level 29: 811 “Parts: The Clonus Horror” Yep, Peter Graves is at it again. This time, he’s the sinister mastermind behind Clonus community college, where healthy young clones are frozen and kept fresh until their original donors lose a lung or something. However, one butt-ugly clone begins to suspect that something is amiss, and he needs your help to tear the operation down from the inside. One of the rare occasions in which coming to America – TODAY! – isn’t such a good thing. - Level 30: 512 “Mitchell” Somehow, Joe Don Baker is supposed to be the likeable guy here, but it’s really hard to tell. Regardless, he needs your help in foiling a heroin-smuggling plot that involves your final boss, Martin Balsam. Chug a few beers and don’t touch the baby oil. Just keep an eye out for pesky prostitute Linda Evans and that annoying kid who won’t buzz off. Fortunately, John Saxon disappears halfway through the level, so he’s no big concern.
WORLD 6: Foreign Film Follies - Level 31: 422 “The Day the Earth Froze” Lemmankinan (yep) is crazy in love with Annakie, but the poor girl’s been captured by a repulsive witch. Her only demand? Bring her a sampo. Never mind that nobody has any idea what the Sam Scratch a sampo is, it’s still up to you to go out and get one. Only thing is, that blasted witch stole the sun, too, so you’ve got to root through the snow while building boats out of trees and - you know what, just play the level, it’s easier to explain that way. - Level 32: 903 “Puma Man” Each man is a god, each man is free...but Tony is a slacks-wearing superhero who can’t fly straight to save his life. He’s supposed to square off against Donald Pleasence, but that damn golden mask keeps complicating matters. So it’s up to you and Vadhino to do everything for this wuss of a Puma Man, including fighting off henchmen to the annoying tune of Tony’s upbeat theme song. - Level 33: 813 “Jack Frost” Poor uppity Ivanushka’s got the head of a bear, and everyone in the forest from Father Mushroom to the Humpback Fairy is conspiring against him. Fortunately, you and Father Frost know how to straighten them out, and despite the multitude of dwarves roaming the wintry woods, it’s up to you to reverse the psychotic spell and reunite Ivan with his beloved Nastenka. And keep an eye out for that ugly stepsister Marfushka, would ya? - Level 34: 505 “The Magic Voyage of Sinbad” Sinbad or Sadko or whatever the phrack his name is - he’s in dire need of assistance on his quest to bring happiness to Cobusan. It’s a perilous (or maybe not) voyage across the sea, involving golden fish, the bluebird of happiness, and a grumpy King Neptune who digs the autoharp. Confused? If not, you will be after spending five minutes with this Finnish nutjob. - Level 35: 303 “Pod People” Trumpy, you can do magic! And apparently, you can also kill people and embed the Big Dipper into their foreheads. Members of the unnamed rock group (famous for their single “Idiot Control Now”) are dropping dead all over the forest, and the poachers that are after Trumpy’s brethren aren’t faring much better. It’s up to you to ignore the shrill whining of Tommy and bring down Trumpy’s murderous family once and for all. And try not to fall asleep amidst all that new age music. - Level 36: 521 “Santa Claus” Leaving out milk and cookies ain’t gonna save you now - Pitch the devil has kidnapped poor little Lupita, and he’s got a veritable army of brainwashed children out to do his bidding! Fortunately, Santa Claus and you are ready to take to the Mexican rooftops to battle the forces of evil. When your final showdown with Pitch arrives, try to shoot as much chocolate ice cream down his throat as you can, and a Merry Christmas will be had by all. Except the French.
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More coming soon...
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Post by Cleolanta on Apr 15, 2006 1:25:08 GMT -5
Well, I responded to this earlier when you were just saying the general ideas, and...I don't know what else to say, except what I said the first time. Which is basically: "Sounds awesome, I like how you did the levels off of the movies, I'd play it in a heartbeat", yada yada yada.
It _still_ sounds cool, so the above still stands. :P
...Notorious
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Post by jjb3k on Apr 15, 2006 12:00:41 GMT -5
Thank you kindly, Cleolanta (and BTW, the new avatar rocks).
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WORLD 7: Teenage Wasteland - Level 37: 506 “Eegah!” The townsfolk are being terrorized by a hideous creature, and surprisingly, it isn’t the tone-deaf Arch Hall Jr. Helpless Roxy’s been taken away by the lumbering caveman Eegah, and only Arch’s water-tired dune buggy is fast enough to get you to the big galoot’s cave in time. Ignore the bland rock music, avert your eyes from the shaving cream, and above all, watch out for snakes. - Level 38: 404 “Teenagers from Outer Space” The middle-aged teenagers have landed! And wouldn’t you know it, their dag-blasted Gargons got loose. Only rebel alien Derek knows their weakness, and you’ll have to team up with him and his plaster-headed date Betty in order to fell the lobster silhouettes. But don’t get found out by Derek’s superiors, or the high court may well sentence you to TOHTCHA! - Level 39: 523 “Village of the Giants” Just when you didn’t think Tommy Kirk could get any more annoying, he goes and gets big. Thanks to a formula concocted by Ronny “Genius” Howard, the squad of lumbering teenagers are ready to set up their own adolescentocracy on the beach. Such a thing won’t wash with the locals, and so you’ll have to hose those teens down with the antidote. Of course, feel free to gawk at the women’s oversized bustlines a little bit first. - Level 40: 817 “The Horror of Party Beach” Apparently, radioactivity has a sense of humor, as the so-called “horror” of Party Beach is a fin-laced eyebaggy monster with a mouthful of Ballparks. Regardless, he and his brethren are still tearing the townsfolk to pieces, so it’s up to you to hunt them down and dissolve them. Just make sure you’ve got plenty of sodium on hand. - Level 41: 809 “I Was a Teenage Werewolf” Poor Michael Landon - nobody understands him. So it’s only natural that once Whit Bissell turns him into a werewolf, everybody in town gets bent out of shape. Upon getting information from that dork who sings “Eeny Meeny Miney Mo”, scale the streets trying to find the adolescent lycanthrope, but be sure to avoid those flying bottles of milk - when Landon wings ‘em, he means business. - Level 42: 202 “The Sidehackers” Sidehackin’ may be the thing to do, but it’s got one heck of a seedy underbelly. Rommel’s just a regular guy who enjoys a good sidehack (who doesn’t?), until your final boss JC whacks his girl Rita. Now it’s up to you to track down that sleazeball and give him what for, the only way he knows how...in a sidehacking race to the death! Just don’t let JC run you off the road, and don’t touch the chili peppers - they burn your gut, you know.
WORLD 8: Dames, Gals, and Women - Level 43: 601 “Girls’ Town” Who would have guessed that Mel Torme could be such a dink? He’s got the Paul Anka-worshipping Elinor Donahue hidden away somewhere in Girls’ Town, and Mamie Van Doren will be eternally grateful if you can find her. So get out there, thwack Torme’s goons, and disperse the Velvet Fog for good, and maybe you’ll learn firsthand why the nickname “Boobie” is so appropriate in this situation. - Level 44: 1011 “The Horrors of Spider Island” Well, there may not be much horror, but there is a spider (kind of), and it’s in the form of the shirtless and amazingly hairy Gary. He’s fixing to off all those beautiful dancers marooned on the island, but such a thing just won’t stand with you! Avoid the giant webs and squash those pesky bug-eyed arachnids while protecting Babs and the gang from their boxy-bodied would-be assassin before the footage runs out. - Level 45: 610 “The Violent Years” Who knows what dementia lurks in the heart of Ed Wood? Paula Parkins’ gang of hoodlum hotties just stuck up the gas station, and now they’re vandalizing school property! Those rebels! You’ll have to try your darndest to put those ladies back on the straight and narrow, even if it means combing the entire school grounds for all of them. Just don’t look in the shrubbery - you don’t want to know what’s going on in there... - Level 46: 615 “Kitten With a Whip” Ann-Margaret has officially lost it, folks. Shacking up with senatorial hopeful John Forsythe and watching cartoons wasn’t her thing, but now the two “innocent” pawns are trapped in a hotel with Ann’s old stomping buddies waiting outside. It’s up to you to dodge the straight razors and free them from this impromptu prison. Surprisingly, no whip-wielding felines ever appear in this level. Kind of a ripoff, really. - Level 47: 317 “Viking Women Vs. The Sea Serpent” Looks like the poor Viking women miss their men, but their efforts to find where the boys are have only landed them on an uncharted desert isle. You’re there to help them escape, but unfortunately, you’ve got to deal with the restless natives, a hungry sea serpent, and the ambiguous Inger the Dark possibly defecting to the enemies. Roger Corman was never this shameless! Or maybe he was. - Level 48: 515 “The Wild World of Batwoman” “Wild” may not be the best adjective here, but at least it’s a world, okay? Dr. Octavius Neon and the rubber-faced Heathcliff are holding Batwoman’s hippie vampire squadron as hostages, and their lab is full of ridiculous experiments just waiting to offset you in your quest to free them. But it’s final boss Ratfink that you want to prepare for - all the Mexican wrestling moves in the world won’t save you from his comical full-screen explosions. There’s a plot around here somewhere, I just know it...
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Next up, the last two worlds, and what you get for winning...
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Post by Detective Mitchell on Apr 15, 2006 12:12:21 GMT -5
Two suggestions: One: Steve West was the melting man. Dr. Ted Nelson was the man trying to track him down (and gets shot for being Ted Nelson).
Two: Maybe for the Mitchell level, you could have a bit at the end where you're looking through the scope of Mitchell's M-16. You have to take out Martin Balsam, much like in GOLGO 13: TOP SECRET EPISODE (classic NES game), but the view shakes about a lot because he'd been drinking before taking up arms. You have to aim and fire to take out Balsam.
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Post by jjb3k on Apr 15, 2006 13:00:15 GMT -5
Two suggestions: One: Steve West was the melting man. Dr. Ted Nelson was the man trying to track him down (and gets shot for being Ted Nelson). D'oh. That's what I get for basing a level on an episode I haven't seen... I like that! Anyway, here's the last two worlds... ---------------- WORLD 9: The Final Frontier of Space - Level 49: 104 “Women of the Prehistoric Planet” Watch that first crash-landing, doc, it’s a real lulu. The crew of the “Cosmos III” is presumed dead, and only the lovely Centaurion lady Linda remains. She and Tang are happy together, but trigger-happy Wendell Corey can’t stand racial tolerance, and he’s shooting to kill! Teach him and the natives a thing or two about acceptance - and while you’re at it, show Lt. Bradley the real meaning of “hi-keeba”. - Level 50: 201 “Rocketship X-M” Murphy’s Law sure had it in for Rocketship X-M, didn’t it? The darn thing ended up on Mars, and the proto-Eegahs that inhabit the planet don’t like visitors. Watch for falling rocks as you hop, leap, and jump to rescue Lloyd Bridges and the crew from this strange new world. Quick, send them back home to Earth so they can all experience a fiery death upon re-entry! - Level 51: 321 “Santa Claus Conquers the Martians” Hooray for Santy Claus! Unfortunately, not everyone’s in the Christmas spirit on Mars, as that pesky Voldar has sabotaged the toy factory, and Kimar needs your help to stop him. Bat away those renegade toys in your quest to find the “fat little man in the red suit” and save him from a fate worse than death - temporary paralysis! Oh, and you can pound on Dropo all you want while you’re at it; we won’t tell. - Level 52: 902 “The Phantom Planet” It’s pandemonium on the extra-crispy planet of the little people! Captain Frank Chapman may have earned their trust, but those doggone (no pun intended) Solarites are still chippin’ away at this thriving intergalactic community. Fortunately, their air makes you small too, so watch the gravity tiles and kick some bulldog butt. If you succeed, you might even get to keep one of those really tiny women in your pocket on the ride home. - Level 53: 820 “Space Mutiny” David Ryder, space hero of many nicknames, has taken it upon himself to restore order to the mutinous Southern Sun (definitely not the Battlestar Galactica). Only thing is, these folks would prefer a hero who doesn’t shriek like a woman. Try to look away from Lea’s creepy dancing long enough to pursue stretchy-foreheaded Kalgon through the ship’s basement in those two-horsepower Enforcers. Put your helmet on, you’ll be reaching speeds of three! - Level 54: 700 “This Island Earth” Those big-headed Metalunans are geniuses, but they can’t for the life of them figure out how to stop their planet from turning into such a fiery hell hole. Team up with Cal and Ruth to find out where Exeter and Brack have gone, and aim for the head as you square off with Scrotor the Mu-Tant. Above all, try to maintain NOR-MAL VIEWWWW! WORLD 10: Gizmonic Institute - Level 55: Gerry and Sylvia’s Control Room Even without John Agar and Hugh Beaumont, the Mole People can still be quite pesky. Gerry and Sylvia have stashed away a machine part in their cavernous control center, fraught with stripped wires and freaky marionation characters belonging to their namesakes. Brave the electronic dungeon of the Gizmonic Institute and you’ll be able to say that you beat a pair of blind, pathetically weak moles! What an accomplishment! - Level 56: Plant Guy’s Greenhouse You thought his music reviews were harsh? Wait ‘till you see his house. Twisting vines, ravenous flytraps, and oversize insects all run amok in the Plant Guy’s world. But a little bit of pesticide ought to wipe them out...too bad Plant Guy himself is half-human. - Level 57: The Unimaginably Droll World of Jack Perkins Eat your heart out, Peter Graves! Perkins has your next piece tucked away somewhere in his library, but even he, genial little dickens that he is, can’t remember where he put it. So it’s up to you to brave toppling bookcases, flying books, and various desks and chairs becoming possessed with the spirit of Isaac Asimov in order to find it. Make sure not to let your guard down, or else you might be starring in your own episode of “Biography”. - Level 58: The Invention Exchange Warehouse Sure, Joel was the inventor extraordinaire, but Dr. F still held on to all those little contraptions of his. Now a great many of them have taken on lives of their own, and they’re stashed away in a warehouse with a few surprise guests. Seek advice from the likes of Steve Reeves, Morrisey, and Abe Vigoda as you fend off vicious Alien Teething Nooks, Waffle-To-Pancake Irons, and those creepy little Jim Henson’s Edgar Winter Babies. - Level 59: Deep 13 Interestingly enough, Dr. Forrester isn’t here, but it’s still a madhouse...a madhouse! You’ll find whiplashing tubes, murderous elevators, and the most vicious silverfish ever as you pursue TV’s Frank through the stone corridors for information. Just don’t let that ultra-cute NummyMuffinCoocolButter get the drop on you, lest you be overcome with “gootchy-goos”. - Level 60: Dr. Forrester’s Revenge Here it is, the moment you’ve been waiting for. Feeling lucky, Boopsie? Dr. Clayton Deborah Susan Forrester himself holds the on/off switch to the device that’ll get you back to reality, but he’s not giving it up without a fight...and not without drinking about a gallon of Miracle Baby Growth Formula, making him taller than Glen Manning and much more difficult to take down. It’ll take all your skill to fell this beast of a mad scientist - he’s huge! Once Mike and the bots have beaten Dr. Forrester, he returns to his normal size and gives up the final part to the device. One quick assembly later, all four captives are beamed back to the Satellite of Love, free to watch all manner of mind-numbing footage again. The first thing they’re subjected to? The game’s credits, which receive a rousing riffing from Mike, Crow, and Servo. ---------------- If I had any idea how to program video games, I'd throw this thing together in a heartbeat - but still, it's fun to dream, isn't it?
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Post by Cleolanta on Apr 15, 2006 17:07:03 GMT -5
Yay Megavolt! ;) By the way, I've had this avatar for a while...it's just that I only used it at a _different_ messageboard. A lot of the avatars I've been using here are old ones I made up a while back, because I figure, hey, they fit in in both places. Heh.
Anyway. By the way, did you know I'm currently helping out with a friend's home-made videogame project? No, I don't know how to program--he's doing that bit. It's going to be kind of a parody fantasy-quest RPG kind of thing, and he wanted somebody who was good with MSPaint to draw the battle backgrounds for it--cartoony style is fine, as that's what the whole game is going to be like. And since I draw in Paint all the time, he thought of me.
It's fun being in on a project like this... :)
...Notorious
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Post by Detective Mitchell on Apr 19, 2006 1:48:09 GMT -5
Can I submit a bonus world? This would become an option to play at the halfway point of the game.
Bonus World: Action Land -822: Overdrawn at the Memory Bank: Aram Fingal is stuck in the main computer of Novicorp after a botched doppling, and you have to help him escape from the Casablanca simulation and get him back into his body. Help him find "The Place," protect Computech Appolonia James from harm (as she's Fingal's only link with the outside world), fend off the attacks of the Fat Man (and show pity for his shirt), and get INTERFAAAAAACEDDDD to defeat the Fat Man once and for all to get Fingal back into reality. -821: Time Chasers Physics teacher/inventor Nick Miller and his two-plaid wearing girlfriend Lisa need your help to save the future. Time travel in your own Commodore 64-equipped Cessna, defeat the Gencorp goons, engage in a 10-speed bicycle chase, and defeat Gencorp CEO J.K. Robertson in a daring wing-of-plane battle on a slowly descending plane. Finally, get down the tree fast before the plane crushes you. --501: Warrior of the Lost World You must, rather reluctantly, help the despicable Warrior of the Lost World bring down the evil Omega government led by Donald Pleasence. Engage in motorcycle chases, gunfights, a helicopter chase, a brawl to get the help of the Outsiders, and storm the Omega headquarters to put an end to the nightmare. Avert your eyes during the Warrior and love interest's kssing scene. Vomit bag not included. -1008: Final Justice Unlikable Texas Deputy Sheriff T.J. Geronimo has to bring down equally unlikable Italian mobster Palermo in Malta, but he can't do it alone. Battle Palermo's thugs, slam thugs into styrofoam coffee tables, get information by using an orange to symbolise skinning a human, and cheat in a quick-draw contest to save Geronimo's eye candy-er, love interest. -209: The Hellcats Act like slimeballs at gang parties and beat up members of a crime syndicate when you become a member of The Hellcats. You'll engage in tedious motorcycle chases, hear muffled and nonsenical dialogue, and save Ross Hagen as you beat up the members of a drug smuggling crime syndicate. -619: Red Zone Cuba Boredom and a suckage of joy result when you're drafted into the Bay of Pigs invasion, which oddly involves only seven people. Engage in tedious military combat, escape from a Cuban prison, and toss guys down wells for bonus points. You can see if you can finally get that top up, too.
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Post by jjb3k on Apr 19, 2006 9:04:42 GMT -5
Hah! I like it! (I had lots of ideas for stuff like that - for instance, originally I was going to put all of Roger Corman's movies in one world and call it a bonus world - but I decided to restrict myself to a round 60 levels.)
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Post by Detective Mitchell on Apr 19, 2006 19:54:41 GMT -5
The Corman bonus world sounds cool.
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Post by Don Quixote on Apr 25, 2006 10:15:36 GMT -5
I would want this game.
Would it be a PC or console game? 3-D or 2-D?
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Post by jjb3k on Apr 25, 2006 12:04:30 GMT -5
The way I visualize it, it's a 3-D console game, but I think it would work in two dimensions too. The level layouts would just have to be changed a bit.
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